Jeff Leung - Art and Level Design
3D Art | Level Design | 2D Art | About Me

About Me

I am a 3D artist with a passion for creating stunning environment art for games.


2010 - Present
Senior Level Artist at Rockstar Games.
Grand Theft Auto 5 (2013, 2014)
Max Payne 3: DLC packs (2012)
Max Payne 3 (2012)
2008 - Present
Fallout and Skyrim Modder.
2009 - 2010 Registered Nurse.
2000 - 2009 
Freelance Graphic Designer. Clients included York University, the University of Toronto, FUSE Interactive, and Ogilvy.


3D Art
- Environment assets (high and low poly modeling, texturing)
- World building (scene composition, lighting)
- Technical art (optimization, memory management, debugging, LODs, collisions, destructible props)
- Vegetation assets (high and low poly modeling, texturing)
- Tesselation, parallax occlusion mapping
- Physically based rendering
- Photogrammetry

- 3DS Max, Photoshop, Zbrush, Mudbox, Crazybump, Xnormal, Quixel Suite, Substance Designer, Substance Painter

Game Engines
- Unreal Engine 4, Cryengine, Gamebryo and RAGE (Rockstar's game engine)

- Team player, detail oriented, able to follow tight deadlines and self-manage
- A drive for excellence